Ngrain

Ngrain

  • Suite 250 1818 Cornwall Avenue
  • Vancouver, British Columbia
  • V6J 1C7

Description

“NGRAIN has a very successful track record of making interactive 3D attainable, regardless of whether it is in a virtual, simulated or augmented reality environment. Moving to this nimble subscription model is consistent with our company’s mission and culture of responsiveness to our customers, said Gabe Batstone, chief executive officer of NGRAIN. “We’re excited to announce our subscription pricing at Augmented World Expo, and offer special ‘launch’ discounts to all AR enthusiasts here,” he added.

Wearable devices have reached a fever pitch here at NGRAIN. Our Vancouver office is starting to look a bit like a scene out of a sci-fi R&D lab – add our new Epson Moverio BT-200 glasses (or “see-through mobile viewer,” as Epson calls them) to Google Glass, Oculus Rift, and other wearable displays we’ve been working with over the last year, and the only missing pieces are the white lab coats (we prefer t-shirts and jeans).

Deliver solutions for internal projects or integrate NGRAIN technology into your products. We offer a range of cost-effective licensing options designed to meet your needs, whether you’re looking for a platform to try out new ideas or a robust 3D visualization engine for enterprise deployment.

NGRAIN was founded in 2000 to make 3D computer graphics accessible to everyone and as a way to see and share knowledge. For over ten years, we have solved the 3D visualization problems of some of the most demanding customers on the planet, including Lockheed Martin, Microsoft, the US and Canadian governments, schools, and universities.

Andrew joined NGRAIN in 2001 as the Director of Engineering. Prior to working with NGRAIN , he was senior R & D Manager at Alias|Wavefront, where he was responsible for award-winning 3D graphics products including Mac Sketch!, Studio, and Maya, for which the Alias team won an Academy Award in technical achievement. Andrew holds patents for multiple 3D graphics inventions. He has published over 20 technical papers on the subject of computer graphics, from which ideas have been implemented in products from nVidia, Microsoft, and Pixar.

Fact sheet

Number of employees
75
Annual revenue
$3000000

Company contacts

  • Howard Brydle
  • Mgr Engr Ops

Products & services

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